Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A sudden war destroys Weldon Bluit's trade routes and contacts, forcing Weldon Bluit to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Continued as Army (Infantry). |
5 |
33 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
36 |
Someone more charismatic but less devout than Weldon Bluit has become Weldon Bluit's superior. |
8 |
39 |
Continued as Believer (Mainstream Believer). |
8 |
40 |
Weldon Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Good fortune. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |