Retired Senior Scout Winston Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 72 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 5 (-1)1116A5
Considerate, Melodramatic
 
Skills
Animals (Training) 1
Astrogation 1
Athletics 0
Deception 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Explosives 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Melee (Grapple) 1
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Freeloader/Scrounging) 1
Recon 1
Science (Life Sciences) 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 13
Drifter Wanderer 02
Drifter Scavenger 12
Scout Courier Senior Scout36
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Lilla Male Ally 2 0 3 0 Libert (F/53)
Lilla Male’s relationships have begun to affect the character.
Furman Martinez Enemy 0 2 1 2 Dynchia, Imperium (M/38)
Sabebfo Ab Be-wak Contact 1 0 0 0 Bwap (M/29)
Sabebfo Ab Be-wak is diminished in both power and influence.
 
Term Age History
1 18 Became a Rogue (Thief).
1 22 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Continued as Rogue (Thief).
2 26 Arrested and charged.
2 26 Hired a lawyer to beat the charges.
3 26 Continued as Rogue (Thief).
3 29 Betrayed by a friend. One of Winston Sim's Contacts or Allies betrays Winston Sim, ending Winston Sim's career. That Contact or Ally becomes a Rival or Enemy.
4 29 Failed to qualify for Broker (Merchant).
4 29 Became a Drifter (Wanderer).
4 33 Suffer from a life-threatening illness.
5 33 Continued as Drifter (Wanderer).
5 35 Winston Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 35 Failed to qualify for Corporate Agent (Agent).
6 35 Switched to Drifter (Scavenger).
6 39 Suffer from a life-threatening illness.
6 39 Promoted to Drifter (Scavenger) rank 1.
7 39 Continued as Drifter (Scavenger).
7 43 Winston Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 43 Became a Scout (Courier).
8 47 Perform an exemplary service for the scouts.
9 47 Continued as Scout (Courier).
9 51 Spend several years jumping from world to world in Winston Sim's scout ship.
9 51 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 51 Aging Crisis. Owe 50,000 for medical bills.
10 51 Retired at age 51.
10 51 Attempted to change assignments.
10 51 Failed to qualify for Explorer (Scout).
10 51 Continued as Scout (Courier).
10 55 Winston Sim survey an alien world.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Continued as Scout (Courier).
11 58 Moved to a new world.
11 59 Forced to continue current assignment.
11 59 Promoted to Scout (Courier) rank 2.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Continued as Scout (Courier).
12 63 Spend several years jumping from world to world in Winston Sim's scout ship.
12 63 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Continued as Scout (Courier).
13 64 Winston Sim have no idea what happened to Winston Sim – they found Winston Sim's ship drifting on the fringes of friendly space.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 68 Opponents of Winston Sim's belief system ambush Winston Sim.
14 68 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
14 68 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Continued as Believer (Missionary/Humanitarian).
15 72 Winston Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 72 Aging Crisis. Owe 30,000 for medical bills.
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