Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Arrested and charged. |
2 |
26 |
Hired a lawyer to beat the charges. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Betrayed by a friend. One of Winston Sim's Contacts or Allies betrays Winston Sim, ending Winston Sim's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Failed to qualify for Broker (Merchant). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Winston Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Winston Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Scout (Courier). |
8 |
47 |
Perform an exemplary service for the scouts. |
9 |
47 |
Continued as Scout (Courier). |
9 |
51 |
Spend several years jumping from world to world in Winston Sim's scout ship. |
9 |
51 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Explorer (Scout). |
10 |
51 |
Continued as Scout (Courier). |
10 |
55 |
Winston Sim survey an alien world. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Continued as Scout (Courier). |
11 |
58 |
Moved to a new world. |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Scout (Courier) rank 2. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Scout (Courier). |
12 |
63 |
Spend several years jumping from world to world in Winston Sim's scout ship. |
12 |
63 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Scout (Courier). |
13 |
64 |
Winston Sim have no idea what happened to Winston Sim – they found Winston Sim's ship drifting on the fringes of friendly space. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Opponents of Winston Sim's belief system ambush Winston Sim. |
14 |
68 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Winston Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |