Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Scarred. Fully recovered. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
23 |
Attempt at commissioned failed. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Flight (Navy). |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Gain a contact. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
28 |
Gain a contact. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
32 |
Worth King join a gambling circle on board. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Commanding officer takes an interest in Worth King's career. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
43 |
Worth King spend months in the dangerous criminal underworld. |
7 |
43 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
43 |
Continued as Rogue (Pirate). |
8 |
44 |
Involved in a feud with a rival criminal organization. |
8 |
47 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
9 |
47 |
Continued as Rogue (Pirate). |
9 |
49 |
Worth King spend months in the dangerous criminal underworld. |
9 |
51 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
10 |
51 |
Continued as Rogue (Pirate). |
10 |
53 |
A police detective or rival criminal forces Worth King to flee and vows to hunt Worth King down. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |