Retired Lay Preacher Zack Arnold  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 4 (-1)111534
Cunning, Egotistic, Uneducated
 
Skills
Admin 2
Art (Creative) 0
Broker 0
Deception 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Mechanic 1
Persuade 4
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer24
Agent Law Enforcement Rookie01
Believer Mainstream Believer Lay Preacher23
Drifter Wanderer 01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Loretto Anderson Contact 1 1 2 0 Darmine (F/29)
Dorothy Connell Rival 1 3 0 5 Ayansh'i (F/74)
Walker Mcandrew Ally 4 0 3 2 Kargol (M/38)
Walker Mcandrew has negatively life-changing event.
Walker Mcandrew is in desperate trouble and could use the character’s help.
Walker Mcandrew is out of contact doing something interesting but not suspicious.
Angelo Hoffman Rival 1 2 0 6 Libert (M/33)
Angelo Hoffman is particularly unusual, such as an artificial intelligence or very alien being.
Elvina Parker Rival 2 1 0 4 Libert (F/63)
Leonie Butler Ally 2 0 1 6 Cassilldan (F/38)
Eric Hoffman Contact 2 1 3 1 Libert (M/42)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A good deal ensures Zack Arnold is living the high life for a few years.
2 22 Continued as Merchant (Merchant Marine).
2 25 Given advanced training in a specialist field
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 Make an unexpected connection outside Zack Arnold's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Voluntarily left Merchant Marine
4 30 Failed to qualify for Law Enforcement (Agent).
4 30 Submitted to the draft.
4 30 Became a Agent (Law Enforcement) with the new title Rookie.
4 32 Zack Arnold's work ends up coming home with Zack Arnold, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 32 Returned to Merchant (Merchant Marine).
5 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 36 Forced to muster out.
6 36 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 38 Zack Arnold secretly provide religious rites for a dying leader or noble, although they do not share Zack Arnold's faith. Gain an Ally in the family and a Rival who disagrees with Zack Arnold's choice.
6 40 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
7 40 Continued as Believer (Mainstream Believer).
7 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 44 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
8 44 Continued as Believer (Mainstream Believer).
8 46 Zack Arnold accepted an offer of inducements to betray Zack Arnold's faith. Gain 520,000 in cash.
8 48 Forced to muster out.
9 48 Failed to qualify for Free Trader (Merchant).
9 48 Became a Drifter (Wanderer).
9 52 Nearly killed. Owe 35,000 for medical bills.
10 52 Aging Crisis. Owe 40,000 for medical bills.
10 52 Retired at age 52.
10 52 Retired.
10 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 57 Moved to a new world.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 61 Good fortune.
13 64 Aging Crisis. Owe 40,000 for medical bills.
13 68 Gained a contact.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 70 Birth or Death involving a family member or close friend.
15 72 Aging Crisis. Owe 40,000 for medical bills.
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