Retired 4th Officer Abe Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 6 (0)111786
Sloppy, Confident
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Diplomat 0
Drive (Walker) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat (Slug) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 0
Persuade 1
Profession (Sports/Racquet Sports) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 2
Science (Physical Sciences/Chemistry) 1
Seafarer (Sails) 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 01
Drifter Scavenger 02
Merchant Merchant Marine 4th Officer25
Army Infantry Lance Corporal12
Drifter Barbarian 02
Believer Mainstream Believer Initiate13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Gregory Xavier Rival 2 3 2 1 Zaris (M/31)
Gregory Xavier is a questionable figure such as a criminal, pirate or disgraced noble.
Reid Ford Ally 3 0 3 3 Zaris (M/29)
Reid Ford gained influence with the character’s assistance.
Mitchel Corbeld Ally 3 0 0 0 Urunishani (M/12)
Hermine Cameron Enemy 0 4 1 1 Zaris (F/16)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 20 An expedition or voyage goes wrong, leaving Abe Clubb stranded in the wilderness.
2 20 Became a Drifter (Scavenger).
2 21 Abe Clubb do not know what happened to Abe Clubb. There is a gap in Abe Clubb's memory.
3 21 Became a Merchant (Merchant Marine) with the new title Crewman.
3 23 Embroiled in legal trouble.
4 25 Continued as Merchant (Merchant Marine).
4 27 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 29 Continued as Merchant (Merchant Marine).
6 33 Continued as Merchant (Merchant Marine).
6 36 Befriend a useful ally in one sphere. Gain an Ally.
6 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 37 Continued as Merchant (Merchant Marine).
7 40 Abe Clubb's business or ship thrives.
7 41 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 41 Voluntarily left Merchant Marine
8 41 Returned to Drifter (Scavenger).
8 44 Suffer from a life-threatening illness.
9 44 Failed to qualify for Free Trader (Merchant).
9 44 Submitted to the draft.
9 44 Became a Army (Infantry) with the new title Private.
9 45 Thrown into a brutal ground war
9 45 Nearly killed. Fully recovered.
9 48 Forced to continue current assignment
9 48 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
10 48 Continued as Army (Infantry).
10 51 Assigned to an urbanised planet torn by war.
11 52 Voluntarily left Infantry
11 52 Switched to Drifter (Barbarian).
11 55 Attempted a risky adventure and was wildly successful.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Drifter (Barbarian).
12 58 Injured. Fully recovered. Owe 5,000 for medical bills.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 61 Abe Clubb is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 62 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 62 Continued as Believer (Mainstream Believer).
14 66 Abe Clubb retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 66 Continued as Believer (Mainstream Believer).
15 69 Abe Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 69 Aging Crisis. Owe 10,000 for medical bills.
16 69 Retired.
16 70 Accused of a crime.
17 73 Aging Crisis. Owe 50,000 for medical bills.
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