Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Explorer (Scout). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Make an unexpected connection outside Abraham Hart's normal circles. Gain a Contact. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Failed to qualify for Artist (Entertainer). |
4 |
34 |
Became a Drifter (Scavenger). |
4 |
38 |
Abraham Hart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
38 |
Became a Scout (Courier). |
5 |
42 |
When dealing with an alien race, Abraham Hart have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
42 |
Continued as Scout (Courier). |
6 |
43 |
Abraham Hart's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abraham Hart fail to help. Gain an Enemy. |
6 |
43 |
Abraham Hart inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
46 |
Continued as Scout (Courier). |
7 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
50 |
Retired at age 50. |
8 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
53 |
Abraham Hart is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
54 |
Continued as Believer (Missionary/Humanitarian). |
9 |
56 |
Opponents of Abraham Hart's belief system ambush Abraham Hart. |
9 |
56 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
10 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Retired. |
10 |
60 |
A new romantic starts. Gain an Ally. |
11 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
72 |
Gained a contact. |
14 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |