Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Psychologically damaged by Admiral Hand's time in the scouts. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
21 |
Advanced training in a specialist field |
3 |
24 |
Continued as Army (Army Support). |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Returned to Scout (Courier). |
4 |
29 |
When dealing with an alien race, Admiral Hand botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
Admiral Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Admiral Hand fail to help. Gain an Enemy. |
6 |
37 |
Psychologically damaged by Admiral Hand's time in the scouts. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Scout (Courier) rank 2. |
8 |
44 |
Continued as Scout (Courier). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Admiral Hand is chosen to represent Admiral Hand's faith in a vid show or other highly public forum. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Voluntarily left Missionary/Humanitarian |
10 |
50 |
Retired. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |