Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Trapped behind enemy lines. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
25 |
A mission goes wrong; Admiral McGrath and several others are captured and mistreated by the enemy. Gain Admiral McGrath's jailer as an Enemy. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Admiral McGrath do not know what happened to Admiral McGrath. There is a gap in Admiral McGrath's memory. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
29 |
Expose or are involved in a scandal of some sort. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Given advanced training in a specialist field |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Risk Admiral McGrath's fortune on a possibility lucrative deal and win. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Admiral McGrath's business or ship thrives. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Make an unexpected connection outside Admiral McGrath's normal circles. Gain a Contact. |
11 |
57 |
Forced to muster out. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Admiral McGrath is sent to a new community or parish to preach The Word among the poor. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Admiral McGrath is sent to a new community or parish to preach The Word among the poor. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Admiral McGrath is caught in the periphery of a scandal. |
15 |
71 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |