Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Albin Herrera far from home. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Albin Herrera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Failed to qualify for Law Enforcement (Agent). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
Severely injured. Owe 10,000 for medical bills. |
6 |
31 |
Became a Merchant (Broker). |
6 |
35 |
Embroiled in legal trouble. |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
7 |
35 |
Voluntarily left Broker |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Albin Herrera accepted an offer of inducements to betray Albin Herrera's faith. Gain 130,000 in cash. |
8 |
39 |
Returned to Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Albin Herrera's Contacts or Allies betrays Albin Herrera, ending Albin Herrera's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Albin Herrera retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
51 |
Albin Herrera aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Amnesia. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |