Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Alex Duncan learn something Alex Duncan should not have – a corporate secret, a political scandal – which Alex Duncan can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Alex Duncan learn something Alex Duncan should not have – a corporate secret, a political scandal – which Alex Duncan can profit from illegally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Alex Duncan learn something Alex Duncan should not have – a corporate secret, a political scandal – which Alex Duncan can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Alex Duncan learn something Alex Duncan should not have – a corporate secret, a political scandal – which Alex Duncan can profit from illegally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
7 |
42 |
Continued as Marine (Ground Assault). |
7 |
44 |
Assigned to a black ops mission. |
7 |
46 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
7 |
46 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
8 |
46 |
Continued as Marine (Ground Assault). |
8 |
50 |
Severely injured. |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
53 |
Given advanced training in a specialist field |
9 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
58 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
58 |
Continued as Merchant (Free Trader). |
11 |
59 |
A sudden war destroys Alex Duncan's trade routes and contacts, forcing Alex Duncan to flee that region of space. |
11 |
59 |
Gain rebels as Enemy |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
60 |
Good fortune |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Alex Duncan is sent to a new community or parish to preach The Word among the poor. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Alex Duncan secretly provide religious rites for a dying leader or noble, although they do not share Alex Duncan's faith. Gain an Ally in the family and a Rival who disagrees with Alex Duncan's choice. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |