Retired Captain Alex Duncan  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 73 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 11 (1)11188B
Sneaky
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Hovercraft) 1
Electronics (Computers) 4
Engineer 0
Explosives 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Language (Zdetl (Zhodani)) 1
Leadership 3
Mechanic 0
Navigation 1
Persuade 2
Pilot (Spacecraft) 1
Profession (Colonist) 0
Science (Social Sciences) 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 15
Marine Ground Assault Captain2 / 13
Merchant Free Trader 23
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Jean Cox Contact 0 2 1 1 Humaniti (M/64)
Jean Cox is in prison or otherwise trapped somewhere.
Vivan Walla Rival 1 3 2 3 Humaniti (F/48)
Arvid Frazier Ally 4 0 2 5 Humaniti (M/42)
Arvid Frazier is particularly unusual, such as an artificial intelligence or very alien being.
Hermon Oliver Enemy 0 2 2 1 Luriani (M/82)
Penny Kennedy Ally 2 0 6 1 Geonee (F/20)
Penny Kennedy gains in power and influence.
Elvin Austin Rival 1 1 0 1 Tapazmal (M/77)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Alex Duncan learn something Alex Duncan should not have – a corporate secret, a political scandal – which Alex Duncan can profit from illegally.
2 22 Continued as Citizen (Worker).
2 24 Alex Duncan learn something Alex Duncan should not have – a corporate secret, a political scandal – which Alex Duncan can profit from illegally.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 28 Spent time maintaining and using heavy vehicles.
4 30 Continued as Citizen (Worker).
4 32 Alex Duncan learn something Alex Duncan should not have – a corporate secret, a political scandal – which Alex Duncan can profit from illegally.
4 32 Gain a criminal contact.
5 34 Continued as Citizen (Worker).
5 35 Alex Duncan learn something Alex Duncan should not have – a corporate secret, a political scandal – which Alex Duncan can profit from illegally.
5 38 Forced to muster out.
6 38 Became a Marine (Ground Assault) with the new title Marine.
6 41 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 42 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
7 42 Continued as Marine (Ground Assault).
7 44 Assigned to a black ops mission.
7 46 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
7 46 Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain.
8 46 Continued as Marine (Ground Assault).
8 50 Severely injured.
9 50 Became a Merchant (Free Trader).
9 53 Given advanced training in a specialist field
9 54 Promoted to Merchant (Free Trader) rank 1.
10 54 Continued as Merchant (Free Trader).
10 55 Befriend a useful ally in one sphere. Gain an Ally.
10 58 Promoted to Merchant (Free Trader) rank 2.
11 58 Continued as Merchant (Free Trader).
11 59 A sudden war destroys Alex Duncan's trade routes and contacts, forcing Alex Duncan to flee that region of space.
11 59 Gain rebels as Enemy
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 60 Good fortune
12 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 66 Alex Duncan is sent to a new community or parish to preach The Word among the poor.
13 67 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 70 Alex Duncan secretly provide religious rites for a dying leader or noble, although they do not share Alex Duncan's faith. Gain an Ally in the family and a Rival who disagrees with Alex Duncan's choice.
15 71 Aging Crisis. Owe 40,000 for medical bills.
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