Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Alex Lyness Alex Lyness's job. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Moved to a new world. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
39 |
Alex Lyness's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alex Lyness fail to help. Gain an Enemy. |
6 |
39 |
Psychologically damaged by Alex Lyness's time in the scouts. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scout (Surveyor) with previous rank. |
7 |
44 |
Psychologically damaged by Alex Lyness's time in the scouts. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
47 |
Alex Lyness run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Citizen (Worker). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
51 |
Promoted to Citizen (Worker) rank 1. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
52 |
Alex Lyness gain experience in a technical field as a computer operator or surveyor. |
10 |
55 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
59 |
Alex Lyness is rewarded for Alex Lyness's diligence or cunning. |
11 |
59 |
Promoted to Citizen (Worker) rank 3. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Citizen (Worker). |
12 |
61 |
Lost eye or limb. Owe 1,250 for medical bills. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Alex Lyness retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Forced to continue current assignment. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Alex Lyness refuse to secretly provide religious rites for a dying leader or noble, because they do not share Alex Lyness's faith. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Alex Lyness refuse to secretly provide religious rites for a dying leader or noble, because they do not share Alex Lyness's faith. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |