Retired Experienced Broker Arch Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 73 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 12 (2)11185C
Ethical
 
Skills
Admin 3
Advocate 0
Art (Performing) 0
Astrogation 1
Athletics 0
Broker 2
Deception 0
Diplomat 0
Drive (Mole) 1
Gun Combat (Energy) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Streetwise 4
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand12
Merchant Broker Experienced Broker43
Believer Mainstream Believer Initiate12
Scout Surveyor 03
Retired 04
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Consuelo Maltby Contact 2 1 1 1 Urunishani (F/64)
Marcia Purcell Contact 3 1 0 5 Humaniti (F/28)
Marcia Purcell's influence is diminished.
Kyle Burns Contact 2 2 1 3 Sydite (M/38)
Augustine Hanson Contact 1 1 4 1 Humaniti (M/13)
Pleas Kerran Enemy 0 5 2 2 Thaggeshi (M/20)
Reid Reed Enemy 0 2 0 1 Humaniti (M/17)
Malcolm McCnaghty Contact 3 0 0 2 Yilean (M/51)
Malcolm McCnaghty is particularly unusual, such as an artificial intelligence or very alien being.
Leander Anderson Ally 5 0 3 3 Humaniti (M/16)
Leander Anderson has life-changing event that creates new responsibilities.
Merl Hennessy Ally 5 0 0 1 Humaniti (M/24)
Merl Hennessy fell on hard times.
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 22 Special assignment or duty on board ship.
1 22 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Flight).
2 26 Nearly killed.
3 26 Entered Merchant Academy with the Business curriculum.
3 28 Good fortune
3 30 Graduated with honors.
4 30 Became a Merchant (Broker).
4 30 Promoted to Merchant (Broker) rank 1.
4 30 Promoted to Merchant (Broker) rank 2.
4 33 Make an unexpected connection outside Arch Kirkham's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
5 34 Continued as Merchant (Broker).
5 35 Given advanced training in a specialist field
5 38 Promoted to Merchant (Broker) rank 4.
6 38 Continued as Merchant (Broker).
6 39 Imperial trade restrictions force Arch Kirkham out of business.
7 39 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 42 Arch Kirkham is sent to a new community or parish to preach The Word among the poor.
7 43 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
8 43 Continued as Believer (Mainstream Believer).
8 44 Arch Kirkham accepted an offer of inducements to betray Arch Kirkham's faith. Gain 440,000 in cash.
9 47 Became a Scout (Surveyor).
9 48 Arch Kirkham's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Retired at age 51.
10 51 Attempted to change assignments.
10 51 Failed to qualify for Courier (Scout).
10 51 Continued as Scout (Surveyor).
10 54 Arch Kirkham spend a great deal of time on the fringes of Charted Space.
10 54 Arch Kirkham's ship is damaged, and Arch Kirkham have to hitch-hike Arch Kirkham's way back across the stars to the nearest scout base.
10 54 Gain 2 Contacts. Gain 2 Enemies.
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Continued as Scout (Surveyor).
11 57 Nearly killed. Owe 22,500 for medical bills.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Retired.
12 61 Gained a contact.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 62 Birth or Death involving a family member or close friend.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 68 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 73 Aging Crisis. Owe 30,000 for medical bills.
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