Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Armand Johnson accepted an offer of inducements to betray Armand Johnson's faith. Gain 40,000 in cash. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
A revolution, attack or other unusual event throws Armand Johnson's life into chaos, forcing Armand Johnson to leave the planet. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Armand Johnson is living the high life for a few years. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Armand Johnson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
32 |
Armand Johnson do not know what happened to Armand Johnson. There is a gap in Armand Johnson's memory. |
6 |
32 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
33 |
time as a ruler or playboy gives Armand Johnson a wide range of experiences. |
6 |
36 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
7 |
37 |
Inherit a gift from a rich relative. |
7 |
40 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
8 |
40 |
Continued as Noble (Diplomat). |
8 |
42 |
A family scandal forces Armand Johnson out of Armand Johnson's position. |
9 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Armand Johnson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Armand Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Armand Johnson come into conflict with a splinter group Armand Johnson's own religion which maintains Armand Johnson's version is the wrong one. Gain 3 Rivals. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |