Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
Arnold Bain's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Agent (Intelligence). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Severely injured. Owe 5,000 for medical bills. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Scholar (Physician). |
6 |
37 |
Entangled in a bureaucratic or legal morass that distracts Arnold Bain from Arnold Bain's work. |
6 |
40 |
Promoted to Scholar (Physician) rank 1. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
44 |
Cheated in some fashion, advancing Arnold Bain's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
44 |
Gain an Enemy |
7 |
44 |
Promoted to Scholar (Physician) rank 2. |
8 |
44 |
Voluntarily left Physician |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Attempted a risky adventure and was injured. |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Arnold Bain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Returned to Merchant (Merchant Marine). |
10 |
50 |
Given advanced training in a specialist field |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Make an unexpected connection outside Arnold Bain's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
A good deal ensures Arnold Bain is living the high life for a few years. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Make an unexpected connection outside Arnold Bain's normal circles. Gain a Contact. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Risk Arnold Bain's fortune on a possibility lucrative deal and win. |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 7. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Voluntarily left Merchant Marine |
15 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
70 |
Accused of a crime |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |