Retired Lay Preacher Arnold Tow  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 73 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1)8 (0)111169
Opinionated, Solemn, Impudent
 
Skills
Admin 1
Astrogation 0
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Melee (Unarmed) 2
Persuade 1
Pilot 0
Profession (Worker/Religion) 2
Science (Space Sciences/Astronomy) 1
Science (Social Sciences/Belief) 2
Steward 0
Survival 0
Telepathy 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Scavenger 16
Merchant Merchant Marine Senior Crewman14
Drifter Wanderer 01
Believer Mainstream Believer Lay Preacher24
 
Name Type Affinity Enmity Power Influence Species
Lauretta Brook Ally 2 0 5 3 Libert (F/68)
Leander Damyon Rival 6 1 1 2 Pirian (M/16)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Journalist (Entertainer).
1 18 Became a Drifter (Scavenger).
1 21 Encounter a Psionic institute.
1 21 Tested for psionic powers
2 22 Continued as Drifter (Scavenger).
2 24 Arnold Tow do not know what happened to Arnold Tow. There is a gap in Arnold Tow's memory.
3 24 Failed to qualify for Ground Assault (Marine).
3 24 Submitted to the draft.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 A good deal ensures Arnold Tow is living the high life for a few years.
4 28 Continued as Merchant (Merchant Marine).
4 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 32 Continued as Merchant (Merchant Marine).
5 34 Given advanced training in a specialist field
6 36 Continued as Merchant (Merchant Marine).
6 38 Embroiled in legal trouble.
6 40 Forced to muster out.
7 40 Failed to qualify for Colonist (Citizen).
7 40 Returned to Drifter (Scavenger).
7 41 Find valuable salvage.
7 44 Promoted to Drifter (Scavenger) rank 1.
8 44 Continued as Drifter (Scavenger).
8 46 Arnold Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 48 Continued as Drifter (Scavenger).
9 51 Arnold Tow do not know what happened to Arnold Tow. There is a gap in Arnold Tow's memory.
10 51 Failed to qualify for Psi-Warrrior (Psion).
10 51 Switched to Drifter (Wanderer).
10 54 Arnold Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 54 Failed to qualify for Colonist (Citizen).
11 54 Returned to Drifter (Scavenger).
11 57 Suffer from a life-threatening illness.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 61 Good fortune
12 61 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 65 A notable academic consults with Arnold Tow about a publication or documentary he is working on. Gain a Contact in academia.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Continued as Believer (Mainstream Believer).
14 67 Good fortune
14 69 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 69 Continued as Believer (Mainstream Believer).
15 70 Arnold Tow secretly provide religious rites for a dying leader or noble, although they do not share Arnold Tow's faith. Gain an Ally in the family and a Rival who disagrees with Arnold Tow's choice.
15 73 Forced to muster out.
16 73 Aging Crisis. Owe 10,000 for medical bills.
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