Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
Criticised a questionable political leader on Austin McDonald's homeworld, causing his downfall. Gain an Enemy |
2 |
25 |
Expose or are involved in a scandal of some sort. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Austin McDonald far from home. |
4 |
26 |
Failed to qualify for Physician (Scholar). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Austin McDonald do not know what happened to Austin McDonald. There is a gap in Austin McDonald's memory. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Austin McDonald retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Austin McDonald is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Austin McDonald refuse to secretly provide religious rites for a dying leader or noble, because they do not share Austin McDonald's faith. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Austin McDonald come into conflict with a splinter group Austin McDonald's own religion which maintains Austin McDonald's version is the wrong one. Gain 3 Rivals. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |