Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Bailey Staff survey an alien world. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Amnesia. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Bailey Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
34 |
Betrayed by a friend. One of Bailey Staff's Contacts or Allies betrays Bailey Staff, ending Bailey Staff's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Became a Merchant (Broker). |
7 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
42 |
Promoted to Merchant (Broker) rank 1. |
9 |
42 |
Voluntarily left Broker |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Opponents of Bailey Staff's belief system ambush Bailey Staff. |
9 |
43 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
47 |
Gained a contact. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
64 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Encounter a Psionic institute. |
16 |
71 |
Tested for psionic powers |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |