Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Bennie Coleman's trade routes and contacts, forcing Bennie Coleman to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Bennie Coleman's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Bennie Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
33 |
Became a Scout (Surveyor). |
6 |
35 |
Bennie Coleman have no idea what happened to Bennie Coleman – they found Bennie Coleman's ship drifting on the fringes of friendly space. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
Bennie Coleman is sent to a new community or parish to preach The Word among the poor. |
7 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
39 |
Voluntarily left Mainstream Believer |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Find Ancient Technology. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
44 |
Find valuable salvage. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
49 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Returned to Believer (Mainstream Believer). |
11 |
52 |
Bennie Coleman come into conflict with a splinter group Bennie Coleman's own religion which maintains Bennie Coleman's version is the wrong one. Gain 2 Rivals. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |