Retired Initiate Bennie Coleman  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 3 (-1)111713
Trustworthy, Wholesome
 
Skills
Admin 1
Broker 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 2
Persuade 0
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Steward 0
Streetwise 1
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Merchant Merchant Marine Crewman02
Drifter Scavenger 12
Scout Surveyor 01
Believer Mainstream Believer Initiate12
Drifter Wanderer 23
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Elfrieda Meighan Enemy 0 3 0 1 Zhodani, Imperium (F/34)
Lora Clubb Contact 2 0 0 0 Dynchia, Imperium (F/60)
Margaret Medina Enemy 0 2 0 0 Dynchia, Imperium (M/28)
Margaret Medina is a questionable figure such as a criminal, pirate or disgraced noble.
Evans Hennessy Rival 1 0 1 1 Irhadre (M/75)
Evans Hennessy is found or reported dead.
Norris Dixon Rival 1 2 5 0 Dynchia, Imperium (M/25)
Vella Garcia Rival 2 3 1 1 Suerrat (F/68)
Calvin Porter Ally 3 0 2 2 Swanfeh (M/51)
Calvin Porter has life-changing event that creates new responsibilities.
Eura White Ally 2 0 0 1 Pirian (F/28)
Madeleine Bryant Ally 6 0 1 3 Solomani, Imperium (F/63)
Susanna Barrett Ally 2 0 1 4 Dynchia, Imperium (F/94)
Susanna Barrett loses some of their power base.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 A sudden war destroys Bennie Coleman's trade routes and contacts, forcing Bennie Coleman to flee that region of space.
1 20 Gain rebels as Enemy
2 20 Failed to qualify for Courier (Scout).
2 20 Submitted to the draft.
2 20 Switched to Merchant (Merchant Marine) with the new title Crewman.
2 22 Make an unexpected connection outside Bennie Coleman's normal circles. Gain a Contact.
3 24 Continued as Merchant (Merchant Marine).
3 26 Bennie Coleman's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 26 Became a Drifter (Scavenger).
4 30 Promoted to Drifter (Scavenger) rank 1.
5 30 Continued as Drifter (Scavenger).
5 33 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
6 33 Became a Scout (Surveyor).
6 35 Bennie Coleman have no idea what happened to Bennie Coleman – they found Bennie Coleman's ship drifting on the fringes of friendly space.
7 35 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 39 Bennie Coleman is sent to a new community or parish to preach The Word among the poor.
7 39 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
8 39 Voluntarily left Mainstream Believer
8 39 Switched to Drifter (Wanderer).
8 43 Find Ancient Technology.
8 43 Promoted to Drifter (Wanderer) rank 1.
9 43 Continued as Drifter (Wanderer).
9 44 Find valuable salvage.
9 47 Promoted to Drifter (Wanderer) rank 2.
10 47 Aging Crisis. Owe 60,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Drifter (Wanderer).
10 49 Severely injured. Fully recovered. Owe 10,000 for medical bills.
11 49 Aging Crisis. Owe 60,000 for medical bills.
11 49 Returned to Believer (Mainstream Believer).
11 52 Bennie Coleman come into conflict with a splinter group Bennie Coleman's own religion which maintains Bennie Coleman's version is the wrong one. Gain 2 Rivals.
12 52 Aging Crisis. Owe 50,000 for medical bills.
12 52 Retired.
12 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 56 Aging Crisis. Owe 10,000 for medical bills.
13 60 Good fortune.
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 67 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 60,000 for medical bills.
16 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 72 Aging Crisis. Owe 40,000 for medical bills.
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