Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Bertram Chambers's business expands, Bertram Chambers's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Bertram Chambers is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Switched to Citizen (Worker). |
5 |
33 |
Spent time maintaining and using heavy vehicles. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
Bertram Chambers rise to a position of power in Bertram Chambers's colony or corporation. |
6 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
9 |
48 |
Gain Enemy if Bertram Chambers don't already have one. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
49 |
Bertram Chambers do not know what happened to Bertram Chambers. There is a gap in Bertram Chambers's memory. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
53 |
Bertram Chambers is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
53 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Continued as Believer (Mainstream Believer). |
12 |
56 |
Bertram Chambers is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
61 |
Bertram Chambers secretly provide religious rites for a dying leader or noble, although they do not share Bertram Chambers's faith. Gain an Ally in the family and a Rival who disagrees with Bertram Chambers's choice. |
13 |
61 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Believer (Mainstream Believer). |
14 |
62 |
Bertram Chambers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
68 |
Bertram Chambers is sent to a new community or parish to preach The Word among the poor. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Continued as Believer (Mainstream Believer). |
16 |
73 |
Bertram Chambers is chosen to represent Bertram Chambers's faith in a vid show or other highly public forum. |
16 |
73 |
Forced to muster out. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |