Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Good fortune |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
25 |
Good fortune |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
30 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
33 |
Expose or are involved in a scandal of some sort. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Buster Shackley retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Buster Shackley secretly provide religious rites for a dying leader or noble, although they do not share Buster Shackley's faith. Gain an Ally in the family and a Rival who disagrees with Buster Shackley's choice. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Buster Shackley have been following false teachings! |
9 |
42 |
Became a Merchant (Free Trader). |
9 |
45 |
A sudden war destroys Buster Shackley's trade routes and contacts, forcing Buster Shackley to flee that region of space. |
9 |
45 |
Gain rebels as Enemy |
10 |
45 |
Became a Drifter (Scavenger). |
10 |
46 |
Find valuable salvage. |
10 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
49 |
Continued as Drifter (Scavenger). |
11 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |