Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Carter Desmond botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Carter Desmond inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Carter Desmond spend a great deal of time on the fringes of Charted Space. |
3 |
27 |
Nearly killed. Owe 12,500 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Carter Desmond's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carter Desmond fail to help. Gain an Enemy. |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Spend several years jumping from world to world in Carter Desmond's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Carter Desmond survey an alien world. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Scout (Explorer) rank 2. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
47 |
Psychologically damaged by Carter Desmond's time in the scouts. |
9 |
47 |
Became a Agent (Corporate Agent). |
9 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Risk Carter Desmond's fortune on a possibility lucrative deal and win. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Voluntarily left Merchant Marine |
11 |
54 |
Became a Entertainer (Artist). |
11 |
56 |
Carter Desmond is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
12 |
56 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
56 |
Became a Drifter (Scavenger). |
12 |
60 |
Find valuable salvage. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Scavenger). |
13 |
62 |
Good fortune |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Drifter (Scavenger). |
14 |
67 |
Amnesia. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Drifter (Scavenger). |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |