Retired Scout Carter Desmond  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 73 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 2 (-2)111962
Extravagant, Poor listener, Traitorous
 
Skills
Animals (Handling) 1
Astrogation 2
Broker 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 2
Recon 2
Steward 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 03
Scout Explorer Scout25
Agent Corporate Agent 01
Merchant Merchant Marine Senior Crewman11
Entertainer Artist 01
Drifter Scavenger 04
 
Name Type Affinity Enmity Power Influence Species
Ina Weddall Rival 6 1 0 1 Darmine (F/31)
reconciliation.
Ransom Walters Enemy 0 2 1 6 Darmine (M/88)
Carson Harper Ally 5 0 0 2 Darmine (M/29)
Marcus Gabb Enemy 0 5 1 3 Tapazmal (M/45)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 When dealing with an alien race, Carter Desmond botch an opportunity to gather extra intelligence about them.
1 20 Carter Desmond inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Continued as Scout (Courier).
2 25 Perform an exemplary service for the scouts.
3 26 Continued as Scout (Courier).
3 27 Carter Desmond spend a great deal of time on the fringes of Charted Space.
3 27 Nearly killed. Owe 12,500 for medical bills.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Explorer) with previous rank.
4 33 Carter Desmond's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carter Desmond fail to help. Gain an Enemy.
4 33 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 34 Continued as Scout (Explorer).
5 36 Spend several years jumping from world to world in Carter Desmond's scout ship.
5 38 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 38 Continued as Scout (Explorer).
6 42 Carter Desmond survey an alien world.
7 42 Continued as Scout (Explorer).
7 43 A new romantic starts. Gain an Ally.
7 46 Promoted to Scout (Explorer) rank 2.
8 46 Continued as Scout (Explorer).
8 47 Psychologically damaged by Carter Desmond's time in the scouts.
9 47 Became a Agent (Corporate Agent).
9 50 Life ruined by a criminal gang. Gain the gang as an Enemy
10 50 Became a Merchant (Merchant Marine) with the new title Crewman.
10 53 Risk Carter Desmond's fortune on a possibility lucrative deal and win.
10 54 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 54 Voluntarily left Merchant Marine
11 54 Became a Entertainer (Artist).
11 56 Carter Desmond is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
12 56 Failed to qualify for Merchant Marine (Merchant).
12 56 Became a Drifter (Scavenger).
12 60 Find valuable salvage.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Drifter (Scavenger).
13 62 Good fortune
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Continued as Drifter (Scavenger).
14 67 Amnesia.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 68 Continued as Drifter (Scavenger).
15 72 Forced to muster out.
16 72 Aging Crisis. Owe 40,000 for medical bills.
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