Retired Craftsman Clark Cochran  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 73 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 11 (1)11113B
Nimble fingers, Prosperous
 
Skills
Art (Presentation) 0
Athletics 0
Broker 1
Carouse 1
Drive (Mole) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gambler 2
Gun Combat (Archaic) 1
Heavy Weapons 0
Mechanic 1
Melee (Striking) 1
Profession (Worker/Biologicals) 1
Profession (Worker/Polymers) 1
Recon 0
Science (Space Sciences/Astronomy) 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Wanderer 01
Citizen Worker Craftsman45
Merchant Broker 14
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Johnnie Credge Contact 2 1 0 1 Swanfeh (M/54)
Wilfred Legge Contact 2 6 0 2 Answerin (M/75)
Very bad falling out.
Perry Withers Ally 3 0 2 4 Answerin (M/51)
 
Term Age History
1 18 Failed to qualify for Performer (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 Clark Cochran is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 20 Failed to qualify for Thief (Rogue).
2 20 Became a Drifter (Wanderer).
2 22 Clark Cochran do not know what happened to Clark Cochran. There is a gap in Clark Cochran's memory.
3 22 Became a Citizen (Worker).
3 26 Clark Cochran learn something Clark Cochran should not have – a corporate secret, a political scandal – which Clark Cochran can profit from illegally.
3 26 Gain a criminal contact.
3 26 Promoted to Citizen (Worker) rank 1.
4 26 Continued as Citizen (Worker).
4 27 Birth or Death involving a family member or close friend.
4 30 Forced to continue current assignment.
4 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 30 Continued as Citizen (Worker).
5 34 Clark Cochran is rewarded for Clark Cochran's diligence or cunning.
5 34 Promoted to Citizen (Worker) rank 3.
6 34 Continued as Citizen (Worker).
6 38 Gained a contact.
7 38 Continued as Citizen (Worker).
7 40 Clark Cochran learn something Clark Cochran should not have – a corporate secret, a political scandal – which Clark Cochran can profit from illegally.
7 40 Gain a criminal contact.
7 42 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
8 42 Voluntarily left Worker
8 42 Became a Merchant (Broker).
8 43 Risk Clark Cochran's fortune on a possibility lucrative deal and win.
9 46 Continued as Merchant (Broker).
9 48 A good deal ensures Clark Cochran is living the high life for a few years.
9 50 Promoted to Merchant (Broker) rank 1.
10 50 Continued as Merchant (Broker).
10 52 Gained a contact.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Merchant (Broker).
11 56 A series of bad deals and decisions force Clark Cochran into bankruptcy. Clark Cochran salvages what Clark Cochran can.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Became a Believer (Holy Warrior) with the new title Hopeful.
12 60 Opponents of Clark Cochran's belief system ambush Clark Cochran.
12 60 Nearly killed. Owe 20,000 for medical bills.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 60 Retired.
13 61 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 70 Good fortune.
16 72 Aging Crisis. Owe 50,000 for medical bills.
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