Retired Sergeant Coleman Harrison  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 8 (0)111698
Nosy
 
Skills
Admin 0
Advocate 0
Art (Performing/Performer) 2
Astrogation 1
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Slug) 1
Investigate 1
Language (Floriani (Florian League)) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 1
Melee (Fencing) 1
Melee (Unarmed) 1
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Spacer/Crewmember) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout14
Agent Law Enforcement Sergeant23
Entertainer Artist 44
Prisoner Inmate 01
Prisoner Fixer 02
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Golda Marshall Rival 2 2 0 2 Cassilldan (F/27)
Golda Marshall gained influence with the character’s assistance.
Petra Wilson Enemy 0 2 6 3 Answerin (F/19)
Eliza Snape Enemy 0 4 0 3 Answerin (F/77)
Myrna Philpot Ally 3 0 1 1 Trexen (F/27)
Myrna Philpot belongs to an uncommon alien species.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Coleman Harrison spend a great deal of time on the fringes of Charted Space.
1 19 Coleman Harrison inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 25 Psychologically damaged by Coleman Harrison's time in the scouts.
3 25 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 Advanced training in a specialist field.
3 29 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 29 Continued as Agent (Law Enforcement).
4 31 Go undercover to investigate an enemy.
4 33 Coleman Harrison spend months in the dangerous criminal underworld.
4 33 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 33 Continued as Agent (Law Enforcement).
5 36 Life ruined by a criminal gang. Gain the gang as an Enemy
6 36 Returned to Scout (Explorer).
6 39 Coleman Harrison have no idea what happened to Coleman Harrison – they found Coleman Harrison's ship drifting on the fringes of friendly space.
7 39 Entered Merchant Academy with the Business curriculum.
7 40 Made lifelong friends. Gain 1 Allies.
7 41 Dropped out of the merchant academy.
8 41 Continued as Scout (Explorer).
8 45 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 45 Became a Entertainer (Artist).
9 48 Invited to take part in a controversial event or exhibition that improves Coleman Harrison's social standing.
9 49 Promoted to Entertainer (Artist) rank 1.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Entertainer (Artist).
10 53 Gained a contact.
10 53 Promoted to Entertainer (Artist) rank 2.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Continued as Entertainer (Artist).
11 57 Join homeworld’s celebrity circles
11 57 Promoted to Entertainer (Artist) rank 3.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Continued as Entertainer (Artist).
12 60 Accused of a crime
12 61 Promoted to Entertainer (Artist) rank 4.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Became a Prisoner (Inmate).
13 62 Disgraced. Word of Coleman Harrison's criminal past reaches Coleman Harrison's homeworld.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 65 Switched to Prisoner (Fixer) with previous rank.
14 67 Persecuted by a prison gang.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 69 Continued as Prisoner (Fixer).
15 72 Beaten by a prison gang.
15 72 Lightly injured, no permanent damage. Fully recovered.
16 73 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙