Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Connie Gilbert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Connie Gilbert fail to help. Gain an Enemy. |
1 |
20 |
Connie Gilbert inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Connie Gilbert's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attacked by enemies that Connie Gilbert easily defeat. |
6 |
38 |
Gain Enemy if Connie Gilbert don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Connie Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
47 |
Voluntarily left Mainstream Believer |
9 |
47 |
Returned to Drifter (Wanderer). |
9 |
49 |
Betrayed by a friend. One of Connie Gilbert's Contacts or Allies betrays Connie Gilbert, ending Connie Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Returned to Believer (Mainstream Believer). |
10 |
53 |
Accused of a crime |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Prisoner (Inmate). |
11 |
54 |
Defeated a prison gang. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Prisoner (Inmate). |
12 |
59 |
A guard takes a dislike to Connie Gilbert. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Switched to Prisoner (Fixer) with previous rank. |
13 |
62 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Switched to Prisoner (Thug) with previous rank. |
14 |
66 |
A guard takes a dislike to Connie Gilbert. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Prisoner (Thug). |
15 |
70 |
Persecuted by a prison gang. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |