Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Daryl McKerras went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
42 |
Betrayed by a friend. One of Daryl McKerras's Contacts or Allies betrays Daryl McKerras, ending Daryl McKerras's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Merchant Academy. |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
49 |
Attacked by enemies and injured. |
8 |
49 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
49 |
Gain Enemy if Daryl McKerras don't already have one. |
8 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Switched to Agent (Intelligence). |
10 |
55 |
Rewarded for a successful mission. |
10 |
55 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
55 |
Continued as Agent (Intelligence). |
11 |
57 |
Daryl McKerras's work ends up coming home with Daryl McKerras, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
60 |
Daryl McKerras retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Believer (Mainstream Believer). |
13 |
62 |
Daryl McKerras retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Daryl McKerras is caught in the periphery of a scandal. |
14 |
68 |
Demoted to Believer (Mainstream Believer) rank -1. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Believer (Mainstream Believer). |
15 |
73 |
Opponents of Daryl McKerras's belief system ambush Daryl McKerras. |
15 |
73 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |