Retired Scout Delmar Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 73 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 1 (-2)111A41
Senile, Sociable
 
Skills
Art (Creative) 0
Carouse 1
Deception 0
Diplomat 2
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Sports/Racquet Sports) 1
Science (Social Sciences/Belief) 2
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Merchant Merchant Marine Crewman01
Scout Surveyor Scout12
Believer Mainstream Believer Lay Person06
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Claire Macks Enemy 0 6 2 2 Zaris (F/26)
Elmo Snape Enemy 0 4 3 3 Kedepu (M/60)
Morgan Bethune Contact 0 6 1 1 Tapazmal (M/33)
Very bad falling out.
Ludwig McGhee Contact 3 2 2 2 Tapazmal (M/42)
Helen Cropper Contact 1 1 0 0 Tapazmal (M/77)
Helen Cropper is particularly unusual, such as an artificial intelligence or very alien being.
Cassie McIntire Contact 2 1 0 2 Tapazmal (F/20)
Melton Lobb Contact 3 1 1 0 Humaniti (M/17)
Lissie Fields Enemy 0 3 3 0 Tapazmal (F/34)
Benny McLean Rival 0 4 0 2 Suerrat (M/17)
Relationship becomes more moderate. Enemy becomes a rival.
Henry Bailey Rival 2 1 0 5 Tapazmal (M/77)
Henry Bailey gained influence with the character’s assistance.
Jonnie Williams Ally 2 0 1 2 Tezcat (M/21)
Jonnie Williams is in prison or otherwise trapped somewhere.
Wilford Hoffman Rival 1 1 1 4 Tapazmal (M/22)
Wilford Hoffman fell on hard times.
Guss Damyon Ally 1 1 2 2 Tapazmal (M/21)
Relationship soured.
Frances Suchet Ally 3 1 2 0 Tapazmal (F/24)
Relationship soured.
Diane Price Contact 2 2 1 2 Tapazmal (F/30)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 20 Delmar Ray is forced out because of censorship or controversy. What truth did Delmar Ray get too close to?
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 A sudden war destroys Delmar Ray's trade routes and contacts, forcing Delmar Ray to flee that region of space.
2 22 Gain rebels as Enemy
3 22 Became a Scout (Surveyor).
3 25 Delmar Ray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delmar Ray fail to help. Gain an Enemy.
3 25 Delmar Ray's ship is damaged, and Delmar Ray have to hitch-hike Delmar Ray's way back across the stars to the nearest scout base.
3 25 Gain 5 Contacts. Gain 2 Enemies.
3 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 26 Continued as Scout (Surveyor).
4 29 Delmar Ray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 29 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 30 Gained a contact.
6 33 Continued as Believer (Mainstream Believer).
6 36 Delmar Ray is sent to a new community or parish to preach The Word among the poor.
7 37 Continued as Believer (Mainstream Believer).
7 38 Delmar Ray retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 41 Continued as Believer (Mainstream Believer).
8 43 Delmar Ray retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 45 Aging Crisis. Owe 20,000 for medical bills.
9 45 Retired at age 45.
9 45 Continued as Believer (Mainstream Believer).
9 49 Delmar Ray is chosen to represent Delmar Ray's faith in a vid show or other highly public forum.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Continued as Believer (Mainstream Believer).
10 52 Delmar Ray secretly provide religious rites for a dying leader or noble, although they do not share Delmar Ray's faith. Gain an Ally in the family and a Rival who disagrees with Delmar Ray's choice.
10 53 Forced to muster out.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Retired.
11 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 63 Betrayal. Convert an Ally into a Rival or Enemy.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 69 Moved to a new world.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 72 Gained a contact.
16 73 Aging Crisis. Owe 10,000 for medical bills.
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