Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Dillard McLean went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Severely injured. Owe 20,000 for medical bills. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Good fortune |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Dillard McLean's Contacts or Allies betrays Dillard McLean, ending Dillard McLean's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Continued as Drifter (Scavenger). |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
48 |
Attempted a risky adventure and was injured. |
9 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Dillard McLean do not know what happened to Dillard McLean. There is a gap in Dillard McLean's memory. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Spend time with an alien race. Gain a contact. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |