Retired Hopeful Doctor Steeves  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 1 (-2)111771
Moping, Joking, Righteous
 
Skills
Admin 0
Advocate 0
Astrogation 0
Deception 1
Diplomat 1
Drive (Wheel) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Striking) 1
Pilot 0
Profession (Worker/Civil Engineering) 1
Science (Social Sciences) 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Citizen Corporate 14
Merchant Merchant Marine Crewman01
Scout Surveyor 01
Drifter Wanderer 01
Believer Holy Warrior Hopeful03
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Gaston Goslan Contact 3 1 2 4 Sydite (M/89)
Mitchell Graves Rival 1 1 1 0 Sydite (M/34)
Amos Kerran Enemy 0 6 5 3 Sydite (M/38)
Amos Kerran’s relationships have begun to affect the character.
Joseph McGhee Rival 2 1 0 1 Thaggeshi (M/52)
Joseph McGhee gained influence with the character’s assistance.
Pedro Dixon Rival 1 3 2 0 Pirian (M/15)
Pedro Dixon is a member of an organisation which holds a generally opposite view of the Traveller.
Shelby Hayes Rival 0 2 6 2 Sydite (M/19)
Timmothy Kirkham Ally 5 0 3 1 Sydite (M/42)
Katy White Contact 2 1 3 1 Sydite (F/42)
Shelly Harrington Rival 1 1 1 1 Iltharan (F/44)
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Injured. Fully recovered. Owe 5,000 for medical bills.
2 20 Became a Citizen (Corporate).
2 23 Doctor Steeves learn something Doctor Steeves should not have – a corporate secret, a political scandal – which Doctor Steeves can profit from illegally.
2 24 Promoted to Citizen (Corporate) rank 1.
3 24 Continued as Citizen (Corporate).
3 28 A revolution, attack or other unusual event throws Doctor Steeves 's life into chaos, forcing Doctor Steeves to leave the planet.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 32 Returned to Citizen (Corporate).
5 35 Doctor Steeves learn something Doctor Steeves should not have – a corporate secret, a political scandal – which Doctor Steeves can profit from illegally.
5 35 Gain a criminal contact.
6 36 Continued as Citizen (Corporate).
6 37 Scarred. Fully recovered. Owe 2,500 for medical bills.
7 37 Failed to qualify for Merchant Marine (Merchant).
7 37 Submitted to the draft.
7 37 Switched to Scout (Surveyor) with previous rank.
7 41 Doctor Steeves inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 41 Became a Drifter (Wanderer).
8 42 Offered job by a patron. Now owe him a favor.
9 45 Aging Crisis. Owe 50,000 for medical bills.
9 45 Retired at age 45.
9 45 Became a Believer (Holy Warrior) with the new title Hopeful.
9 47 Doctor Steeves aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 49 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
10 49 Aging Crisis. Owe 30,000 for medical bills.
10 49 Continued as Believer (Holy Warrior).
10 52 Doctor Steeves is caught in the periphery of a scandal.
10 52 Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Continued as Believer (Holy Warrior).
11 57 Doctor Steeves come into conflict with a splinter group Doctor Steeves 's own religion which maintains Doctor Steeves 's version is the wrong one. Gain 2 Rivals.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired.
12 61 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 62 Find an Alien Artifact.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 67 Gained a contact.
15 69 Aging Crisis. Owe 10,000 for medical bills.
15 72 Victim of a crime.
16 73 Aging Crisis. Owe 50,000 for medical bills.
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