Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Join homeworld’s celebrity circles |
1 |
19 |
Gain a contact |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
23 |
Works is especially well received and popular, making Duane Ruiz a minor celebrity |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
29 |
One of Duane Ruiz's pieces of art is stolen, and the investigation brings Duane Ruiz into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 3. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
31 |
Win a prestigious prize. |
4 |
34 |
Promoted to Entertainer (Journalist) rank 4 with the new title Correspondent. |
5 |
34 |
Continued as Entertainer (Journalist). |
5 |
35 |
Public opinion turns on Duane Ruiz. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Duane Ruiz's scout ship is one of the first on the scene to rescue the survivors of a disaster but Duane Ruiz fail to help. Gain an Enemy. |
6 |
37 |
Duane Ruiz inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
When dealing with an alien race, Duane Ruiz have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Duane Ruiz's scout ship is one of the first on the scene to rescue the survivors of a disaster but Duane Ruiz fail to help. Gain an Enemy. |
8 |
45 |
Duane Ruiz's ship is damaged, and Duane Ruiz have to hitch-hike Duane Ruiz's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 4 Contacts. Gain 3 Enemies. |
9 |
47 |
Voluntarily left Courier |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
54 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Failed to qualify for Surveyor (Scout). |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
57 |
Betrayed by a friend. One of Duane Ruiz's Contacts or Allies betrays Duane Ruiz, ending Duane Ruiz's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Opponents of Duane Ruiz's belief system ambush Duane Ruiz. |
12 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Returned to Drifter (Wanderer). |
13 |
64 |
Nearly killed. Owe 17,500 for medical bills. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
65 |
Someone more charismatic but less devout than Duane Ruiz has become Duane Ruiz's superior. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Duane Ruiz refuse to secretly provide religious rites for a dying leader or noble, because they do not share Duane Ruiz's faith. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |