Retired Marine Earl Aubert  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 7 (0)111717
Venomous, Overbite, Subtle
 
Skills
Athletics 0
Deception 2
Drive (Walker) 1
Engineer (Life Support) 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 2
Persuade 1
Profession (Sports) 0
Recon 0
Stealth 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private01
Marine Ground Assault Marine01
Drifter Barbarian 03
Drifter Wanderer 04
Merchant Free Trader 12
Retired 05
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Sterling Magrath Ally 1 0 1 1 Yilean (M/37)
Nicholas Carroll Enemy 0 3 2 1 Yilean (M/13)
Relationship soured.
Jeanne Lucas Enemy 0 2 1 6 Hanen (F/17)
Abigail Mitchell Rival 1 3 1 1 Swanfeh (F/15)
Tyler Wright Contact 2 1 2 0 Yilean (M/13)
Isidore Hooligan Ally 3 0 2 2 Ronnin (M/52)
 
Term Age History
1 18 Entered a spacer community.
1 19 Become leader in social movement.
1 19 Gain an Ally and an Enemy.
1 19 Left the spacer community.
2 19 Became a Army (Army Support) with the new title Private.
2 22 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 22 Gain rebels as Enemy
3 22 Failed to qualify for Engineer/Gunner (Navy).
3 22 Submitted to the draft.
3 22 Became a Marine (Ground Assault) with the new title Marine.
3 26 A mission goes wrong and Earl Aubert is stranded behind enemy lines. Ejected from the service.
4 26 Failed to qualify for Colonist (Citizen).
4 26 Became a Drifter (Barbarian).
4 28 Attempted a risky adventure and was wildly successful.
5 30 Continued as Drifter (Barbarian).
5 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 34 Continued as Drifter (Barbarian).
6 35 Earl Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 35 Failed to qualify for Thief (Rogue).
7 35 Switched to Drifter (Wanderer).
7 37 Earl Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 37 Failed to qualify for Journalist (Entertainer).
8 37 Continued as Drifter (Wanderer).
8 40 Earl Aubert do not know what happened to Earl Aubert. There is a gap in Earl Aubert's memory.
9 40 Failed to qualify for Scientist (Scholar).
9 40 Continued as Drifter (Wanderer).
9 43 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 43 Failed to qualify for Surveyor (Scout).
10 43 Continued as Drifter (Wanderer).
10 46 Earl Aubert do not know what happened to Earl Aubert. There is a gap in Earl Aubert's memory.
11 46 Became a Merchant (Free Trader).
11 48 Make an unexpected connection outside Earl Aubert's normal circles. Gain a Contact.
11 50 Promoted to Merchant (Free Trader) rank 1.
12 50 Aging Crisis. Owe 60,000 for medical bills.
12 50 Retired at age 50.
12 50 Continued as Merchant (Free Trader).
12 52 Severely injured. Fully recovered.
13 52 Aging Crisis. Owe 30,000 for medical bills.
13 52 Retired.
13 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 56 Aging Crisis. Owe 50,000 for medical bills.
14 60 Betrayal. Convert an Ally into a Rival or Enemy.
15 60 Aging Crisis. Owe 50,000 for medical bills.
15 62 A romantic relationship ends badly. Gain a Rival or Enemy.
16 64 Aging Crisis. Owe 60,000 for medical bills.
16 67 Find Ancient Technology.
17 68 Aging Crisis. Owe 10,000 for medical bills.
17 71 Betrayal. Convert an Ally into a Rival or Enemy.
18 72 Aging Crisis. Owe 20,000 for medical bills.
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