Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
22 |
Gain rebels as Enemy |
3 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
A mission goes wrong and Earl Aubert is stranded behind enemy lines. Ejected from the service. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
28 |
Attempted a risky adventure and was wildly successful. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
35 |
Earl Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Failed to qualify for Thief (Rogue). |
7 |
35 |
Switched to Drifter (Wanderer). |
7 |
37 |
Earl Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Failed to qualify for Journalist (Entertainer). |
8 |
37 |
Continued as Drifter (Wanderer). |
8 |
40 |
Earl Aubert do not know what happened to Earl Aubert. There is a gap in Earl Aubert's memory. |
9 |
40 |
Failed to qualify for Scientist (Scholar). |
9 |
40 |
Continued as Drifter (Wanderer). |
9 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
43 |
Failed to qualify for Surveyor (Scout). |
10 |
43 |
Continued as Drifter (Wanderer). |
10 |
46 |
Earl Aubert do not know what happened to Earl Aubert. There is a gap in Earl Aubert's memory. |
11 |
46 |
Became a Merchant (Free Trader). |
11 |
48 |
Make an unexpected connection outside Earl Aubert's normal circles. Gain a Contact. |
11 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Continued as Merchant (Free Trader). |
12 |
52 |
Severely injured. Fully recovered. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
52 |
Retired. |
13 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
67 |
Find Ancient Technology. |
17 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |