Retired Fighter Earnest Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 73 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 7 (0)111457
Incoherent
 
Skills
Admin 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Medic 1
Melee (Fencing) 1
Persuade 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Lance Corporal12
Army Infantry Lance Corporal11
Agent Corporate Agent Agent12
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
Believer Holy Warrior Fighter13
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Rosemary Snyder Enemy 0 1 0 0 Vlazhdumecta (F/53)
Donie Davidson Enemy 0 1 0 1 Vlazhdumecta (F/19)
Donie Davidson has had an unexpected run of good fortune lately.
Uleiye Enemy 0 3 1 0 Aslan (M/24)
Maude Bailey Enemy 0 3 3 2 Sylean (F/88)
Elinor Donaldson Ally 4 0 0 4 Vlazhdumecta (F/58)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 21 A romantic relationship ends badly. Gain a Rival or Enemy.
2 22 Continued as Army (Army Support).
2 23 Assigned to an urbanised planet torn by war.
2 26 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
3 26 Attempted to change assignments.
3 26 Switched to Army (Infantry) with previous rank.
3 30 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 30 Gain rebels as Enemy
4 30 Became a Agent (Corporate Agent).
4 34 Go undercover to investigate an enemy.
4 34 Betrayed by a friend. One of Earnest Fabble's Contacts or Allies betrays Earnest Fabble, ending Earnest Fabble's career. That Contact or Ally becomes a Rival or Enemy.
4 34 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 34 Continued as Agent (Corporate Agent).
5 36 Earnest Fabble's work ends up coming home with Earnest Fabble, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 36 Became a Drifter (Wanderer).
6 38 Suffer from a life-threatening illness.
7 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 41 Earnest Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
8 41 Switched to Drifter (Scavenger).
8 43 Earnest Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 43 Switched to Believer (Holy Warrior) with the new title Hopeful.
9 47 Earnest Fabble faith is shaken.
10 47 Continued as Believer (Holy Warrior).
10 50 Good fortune
10 51 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Believer (Holy Warrior).
11 52 Earnest Fabble have been following false teachings!
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Retired.
12 53 Betrayal. Convert an Ally into a Rival or Enemy.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 57 A new romantic starts. Gain an Ally.
14 60 Aging Crisis. Owe 30,000 for medical bills.
14 61 Moved to a new world.
15 64 Aging Crisis. Owe 10,000 for medical bills.
15 67 Birth or Death involving a family member or close friend.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 69 Betrayal. Convert an Ally into a Rival or Enemy.
17 72 Aging Crisis. Owe 20,000 for medical bills.
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