Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
32 |
Advanced training in a specialist field |
4 |
34 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Marine (Star Marine). |
5 |
38 |
Lost eye or limb. Fully recovered. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Established a network of contacts. Gain 2 contacts. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Accepted a deal with criminal or other figure under investigation. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Edgar Bailey's Contacts or Allies betrays Edgar Bailey, ending Edgar Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
Gained a contact. |
9 |
51 |
Graduated. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
55 |
A good deal ensures Edgar Bailey is living the high life for a few years. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Embroiled in legal trouble. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Make an unexpected connection outside Edgar Bailey's normal circles. Gain a Contact. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Given advanced training in a specialist field |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Voluntarily left Merchant Marine |
14 |
67 |
Retired. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |