Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Elie Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
24 |
Find Ancient Technology. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
26 |
Failed to qualify for Corporate (Citizen). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
27 |
Rewarded for a successful mission. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
35 |
Good fortune |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Became a Scout (Explorer). |
8 |
44 |
Spend several years jumping from world to world in Elie Matthews's scout ship. |
8 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
45 |
Continued as Scout (Explorer). |
9 |
49 |
Elie Matthews's ship is damaged, and Elie Matthews have to hitch-hike Elie Matthews's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 2 Contacts. Gain 2 Enemies. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
52 |
Good fortune. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |