Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Elisha Dunn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elisha Dunn fail to help. Gain an Enemy. |
1 |
21 |
Elisha Dunn have no idea what happened to Elisha Dunn – they found Elisha Dunn's ship drifting on the fringes of friendly space. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Severely injured. Owe 15,000 for medical bills. |
3 |
23 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
Elisha Dunn's ship is damaged, and Elisha Dunn have to hitch-hike Elisha Dunn's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Elisha Dunn Elisha Dunn's job. |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
36 |
Opponents of Elisha Dunn's belief system ambush Elisha Dunn. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
39 |
Attacked by enemies that Elisha Dunn easily defeat. |
7 |
39 |
Gain Enemy if Elisha Dunn don't already have one. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Voluntarily left Scavenger |
8 |
40 |
Retired. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |