Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Ellsworth Johnson far from home. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
21 |
Find Ancient Technology. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Scavenger). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Failed to qualify for Enforcer (Rogue). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
33 |
Attempted a risky adventure and was wildly successful. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Encounter a Psionic institute. |
9 |
46 |
Tested for psionic powers |
9 |
48 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
48 |
Voluntarily left Wanderer |
10 |
48 |
Entered Merchant Academy with the Business curriculum. |
10 |
49 |
War breaks out, triggering a mandatory draft. |
10 |
51 |
Dropped out of the merchant academy. |
11 |
51 |
Became a Army (Infantry) with the new title Private. |
11 |
54 |
Lost eye or limb. Fully recovered. |
12 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
A good deal ensures Ellsworth Johnson is living the high life for a few years. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Retired at age 62. |
14 |
62 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Given advanced training in a specialist field |
14 |
66 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Continued as Merchant (Merchant Marine). |
15 |
67 |
Make an unexpected connection outside Ellsworth Johnson's normal circles. Gain a Contact. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |