Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Gained a contact. |
2 |
24 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Army (Cavalry). |
3 |
28 |
Surrounded and outnumbered by the enemy, Ellsworth Welter hold out until relief arrives. |
3 |
28 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
4 |
28 |
Continued as Army (Cavalry). |
4 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Entertainer (Performer). |
5 |
30 |
One of Ellsworth Welter's pieces of art is stolen, and the investigation brings Ellsworth Welter into the criminal underworld. |
5 |
33 |
Promoted to Entertainer (Performer) rank 1. |
6 |
33 |
Continued as Entertainer (Performer). |
6 |
37 |
Ellsworth Welter is forced out because of censorship or controversy. What truth did Ellsworth Welter get too close to? |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Risk Ellsworth Welter's fortune on a possibility lucrative deal and win. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Ellsworth Welter's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Risk Ellsworth Welter's fortune on a possibility lucrative deal and win. |
10 |
53 |
Forced to muster out. |
11 |
53 |
Became a Drifter (Scavenger). |
11 |
54 |
Ellsworth Welter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
55 |
Ellsworth Welter refused an offer of inducements to betray Ellsworth Welter's faith. Gain 3 enemies. |
12 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
63 |
Ellsworth Welter come into conflict with a splinter group Ellsworth Welter's own religion which maintains Ellsworth Welter's version is the wrong one. Gain 1 Rivals. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
Retired. |
15 |
65 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
Birth or Death involving a family member or close friend. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |