Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
22 |
Ellwood Kirkham manipulate and charm Ellwood Kirkham's way through high society. Gain a Rival and an Ally. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
26 |
time as a ruler or playboy gives Ellwood Kirkham a wide range of experiences. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Voluntarily left Administrator |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Find an Alien Artifact. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Ellwood Kirkham do not know what happened to Ellwood Kirkham. There is a gap in Ellwood Kirkham's memory. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
Given a special assignment or duty in Ellwood Kirkham's unit. |
6 |
40 |
Attempt at commissioned failed. |
6 |
40 |
Forced to continue current assignment |
6 |
40 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
40 |
Continued as Army (Infantry). |
7 |
44 |
Thrown into a brutal ground war |
7 |
44 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
44 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
8 |
44 |
Continued as Army (Infantry). |
8 |
45 |
Advanced training in a specialist field |
9 |
48 |
Continued as Army (Infantry). |
9 |
49 |
Ellwood Kirkham is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Embroiled in legal trouble. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Ellwood Kirkham's business or ship thrives. |
12 |
61 |
Forced to continue current assignment. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Imperial trade restrictions force Ellwood Kirkham out of business. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
Ellwood Kirkham retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |