Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
22 |
Failed to qualify for Worker (Citizen). |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Failed to qualify for Courier (Scout). |
4 |
24 |
Switched to Drifter (Barbarian). |
4 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
26 |
Everett Coleman refuse to secretly provide religious rites for a dying leader or noble, because they do not share Everett Coleman's faith. |
5 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
29 |
Continued as Believer (Missionary/Humanitarian). |
6 |
33 |
A notable academic consults with Everett Coleman about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Everett Coleman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
37 |
Became a Noble (Administrator) with the new title Assistant. |
8 |
39 |
Refused a challenge to a duel for Everett Coleman's honour and standing. |
9 |
41 |
Continued as Noble (Administrator). |
9 |
43 |
Everett Coleman manipulate and charm Everett Coleman's way through high society. Gain a Rival and an Ally. |
9 |
45 |
Forced to muster out. |
10 |
45 |
Returned to Believer (Missionary/Humanitarian). |
10 |
47 |
Moved to a new world. |
10 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
11 |
49 |
Continued as Believer (Missionary/Humanitarian). |
11 |
51 |
Everett Coleman have been following false teachings! |
12 |
51 |
Entered Merchant Academy with the Business curriculum. |
12 |
52 |
War breaks out, triggering a mandatory draft. |
12 |
54 |
Dropped out of the merchant academy. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Retired at age 54. |
13 |
54 |
Became a Marine (Star Marine) with the new title Marine. |
13 |
56 |
A mission goes wrong; Everett Coleman and several others are captured and mistreated by the enemy. Gain Everett Coleman's jailer as an Enemy. |
14 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
56 |
Returned to Believer (Missionary/Humanitarian). |
14 |
57 |
Everett Coleman is chosen to represent Everett Coleman's faith in a vid show or other highly public forum. |
14 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
60 |
Continued as Believer (Missionary/Humanitarian). |
15 |
63 |
Everett Coleman is caught in the periphery of a scandal. |
15 |
63 |
Demoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
64 |
Continued as Believer (Missionary/Humanitarian). |
16 |
67 |
Everett Coleman come into conflict with a splinter group Everett Coleman's own religion which maintains Everett Coleman's version is the wrong one. Gain 2 Rivals. |
17 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
67 |
Retired. |
17 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |