Retired Junior Project Worker Fletcher Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 7 (0)111627
Melodic singing voice, Dubious
 
Skills
Admin 0
Diplomat 1
Drive 0
Electronics 0
Explosives 1
Gun Combat (Energy) 2
Investigate 0
Mechanic 1
Medic 0
Recon 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Streetwise 2
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 01
Scholar Scientist 01
Believer Holy Warrior Hopeful03
Army Cavalry Private01
Drifter Scavenger 24
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Alice Ford Enemy 0 6 0 0 Solomani, Imperium (F/88)
Curley Doolan Ally 2 0 2 0 Dolphin, Imperium (M/50)
Curley Doolan is in desperate trouble and could use the character’s help.
Wilda Horton Rival 1 1 4 1 Solomani, Imperium (F/76)
Albina Soto Rival 1 1 0 1 Solomani, Imperium (F/46)
Henery Gillis Rival 3 1 1 1 Solomani, Imperium (M/24)
Relationship becomes more moderate.
Joesph Castillo Contact 2 1 0 1 Ronnin (M/18)
Joesph Castillo was ruined by misfortune caused by the character.
Lorenzo Farrell Ally 3 0 3 5 Tapazmal (M/31)
Taylor Pandy Ally 3 0 0 0 Solomani, Imperium (F/61)
 
Term Age History
1 18 Became a Scholar (Physician).
1 19 Make a breakthrough in Fletcher Campbell's field.
2 22 Attempted to change assignments.
2 22 Switched to Scholar (Scientist) with previous rank.
2 24 An expedition or voyage goes wrong, leaving Fletcher Campbell stranded in the wilderness.
3 24 Became a Believer (Holy Warrior) with the new title Hopeful.
3 26 Fletcher Campbell is caught in the periphery of a scandal.
3 26 Demoted to Believer (Holy Warrior) rank -1.
4 28 Continued as Believer (Holy Warrior).
4 31 Fletcher Campbell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
5 31 Failed to qualify for Surveyor (Scout).
5 31 Submitted to the draft.
5 31 Became a Army (Cavalry) with the new title Private.
5 35 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
6 35 Became a Drifter (Scavenger).
6 36 Attacked by enemies that Fletcher Campbell easily defeat.
6 36 Gain Enemy if Fletcher Campbell don't already have one.
6 39 Promoted to Drifter (Scavenger) rank 1.
7 39 Continued as Drifter (Scavenger).
7 41 Moved to a new world.
7 43 Promoted to Drifter (Scavenger) rank 2.
8 43 Continued as Drifter (Scavenger).
8 46 Injured. Fully recovered. Owe 2,500 for medical bills.
9 46 Returned to Believer (Holy Warrior).
9 50 Gained a contact.
9 50 Promoted to Believer (Holy Warrior) rank 0 with the new title Hopeful.
10 50 Voluntarily left Holy Warrior
10 50 Returned to Drifter (Scavenger).
10 52 Betrayed by a friend. One of Fletcher Campbell's Contacts or Allies betrays Fletcher Campbell, ending Fletcher Campbell's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Retired at age 52.
11 52 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 53 Fletcher Campbell come into conflict with a splinter group Fletcher Campbell's own religion which maintains Fletcher Campbell's version is the wrong one. Gain 1 Rivals.
12 53 Aging Crisis. Owe 60,000 for medical bills.
12 53 Retired.
12 54 Good fortune.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 59 Good fortune.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 65 Gained a contact.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 68 A new romantic starts. Gain an Ally.
16 69 Aging Crisis. Owe 60,000 for medical bills.
16 72 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 73 Aging Crisis. Owe 60,000 for medical bills.
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