Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Make a breakthrough in Fletcher Campbell's field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
24 |
An expedition or voyage goes wrong, leaving Fletcher Campbell stranded in the wilderness. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Fletcher Campbell is caught in the periphery of a scandal. |
3 |
26 |
Demoted to Believer (Holy Warrior) rank -1. |
4 |
28 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Fletcher Campbell aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Cavalry) with the new title Private. |
5 |
35 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Attacked by enemies that Fletcher Campbell easily defeat. |
6 |
36 |
Gain Enemy if Fletcher Campbell don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Moved to a new world. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Returned to Believer (Holy Warrior). |
9 |
50 |
Gained a contact. |
9 |
50 |
Promoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
10 |
50 |
Voluntarily left Holy Warrior |
10 |
50 |
Returned to Drifter (Scavenger). |
10 |
52 |
Betrayed by a friend. One of Fletcher Campbell's Contacts or Allies betrays Fletcher Campbell, ending Fletcher Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Fletcher Campbell come into conflict with a splinter group Fletcher Campbell's own religion which maintains Fletcher Campbell's version is the wrong one. Gain 1 Rivals. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |