Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
Fred Mathew come into conflict with a splinter group Fred Mathew's own religion which maintains Fred Mathew's version is the wrong one. Gain 1 Rivals. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Betrayed by a friend. One of Fred Mathew's Contacts or Allies betrays Fred Mathew, ending Fred Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Established a network of contacts. Gain 1 contacts. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Fred Mathew's work ends up coming home with Fred Mathew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Switched to Drifter (Barbarian). |
6 |
41 |
Fred Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Marine (Marine Support) with the new title Marine. |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Ground Assault (Marine). |
8 |
45 |
Continued as Marine (Marine Support). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
49 |
Continued as Marine (Marine Support). |
9 |
53 |
Fred Mathew is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
53 |
Returned to Drifter (Barbarian). |
10 |
57 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Drifter (Barbarian). |
11 |
61 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Continued as Drifter (Barbarian). |
12 |
62 |
Betrayed by a friend. One of Fred Mathew's Contacts or Allies betrays Fred Mathew, ending Fred Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Became a Prisoner (Fixer). |
13 |
66 |
Parole hearing. |
13 |
66 |
Promoted to Prisoner (Fixer) rank 1. |
13 |
66 |
Paroled from prison. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
67 |
Opponents of Fred Mathew's belief system ambush Fred Mathew. |
14 |
67 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
68 |
Birth or Death involving a family member or close friend. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |