Retired Scout Freeman Kelley  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 73 M 5 (-1) 1 (-2) 1 (-2) 7 (0) 2 (-2) 9 (1)511729
Instinctive, Egotistical, Decent
 
Skills
Animals 0
Athletics 0
Deception 0
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 2
Language 0
Mechanic 0
Medic 0
Navigation 0
Pilot (Small Craft) 1
Profession (Worker/Civil Engineering) 1
Profession (Worker/Hydroponics) 2
Recon 1
Science (Social Sciences) 0
Seafarer 0
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Scout Courier Scout12
Navy Line/Crew Crewman02
Drifter Barbarian 03
Believer Holy Warrior Hopeful01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Birdie Beck Enemy 0 2 0 3 Tezcat (F/29)
Art Moody Contact 6 1 3 4 Florian (M/64)
reconciliation.
Wellington Galway Contact 2 0 3 0 Florian (M/55)
Wellington Galway is missing under suspicious circumstances.
Cliff Edye Contact 2 1 3 1 Florian (M/33)
Tressie Davidson Contact 0 1 0 0 Urunishani (F/28)
Sigrid Marshall Enemy 0 4 4 0 Florian (F/78)
Sigrid Marshall has negatively life-changing event.
Ambrose Cox Enemy 0 3 1 1 Florian (M/72)
Ambrose Cox belongs to an unusual cultural or religious group.
Kouaowae Enemy 0 1 0 5 Aslan (M/44)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 A prank goes horribly wrong. Gain an Enemy
1 26 Left the colonies.
2 26 Failed to qualify for Colonist (Citizen).
2 26 Became a Drifter (Wanderer).
2 29 Attacked by enemies and injured.
2 29 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 29 Gain Enemy if Freeman Kelley don't already have one.
3 30 Continued as Drifter (Wanderer).
4 34 Continued as Drifter (Wanderer).
4 38 Freeman Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 38 Became a Scout (Courier).
5 39 Freeman Kelley's ship is damaged, and Freeman Kelley have to hitch-hike Freeman Kelley's way back across the stars to the nearest scout base.
5 39 Gain 4 Contacts. Gain 3 Enemies.
5 42 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 42 Continued as Scout (Courier).
6 43 Spend several years jumping from world to world in Freeman Kelley's scout ship.
6 46 Forced to muster out.
7 46 Failed to qualify for Broker (Merchant).
7 46 Submitted to the draft.
7 46 Became a Navy (Line/Crew) with the new title Crewman.
7 47 Vessel participates in a notable military engagement.
8 50 Continued as Navy (Line/Crew).
8 51 During a battle, defeat or victory depends on Freeman Kelley's actions. Freeman Kelley actions lead to an honorabe discharge.
8 54 Attempt at commissioned failed.
9 54 Voluntarily left Line/Crew
9 54 Failed to qualify for Explorer (Scout).
9 54 Switched to Drifter (Barbarian).
9 57 Attempted a risky adventure and was injured.
9 57 Severely injured. Owe 25,000 for medical bills.
10 58 Continued as Drifter (Barbarian).
11 62 Continued as Drifter (Barbarian).
11 66 Forced to muster out.
12 66 Became a Believer (Holy Warrior) with the new title Hopeful.
12 70 Opponents of Freeman Kelley's belief system ambush Freeman Kelley.
12 70 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
13 70 Aging Crisis. Owe 50,000 for medical bills.
13 70 Retired at age 70.
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