Retired Settler Garrett Saxon  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 4 (-1)111684
Lecherous
 
Skills
Admin 1
Animals (Training) 1
Athletics 0
Carouse 2
Deception 0
Drive (Mole) 1
Electronics 0
Flyer (Airship) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Medic 1
Persuade 3
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Steward 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler34
Believer Holy Warrior Hopeful01
Army Cavalry Private01
Drifter Scavenger 01
Drifter Wanderer 01
Believer Mainstream Believer Lay Preacher25
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Margarita Austin Contact 2 1 4 1 Luriani (F/60)
Ethel McPherson Enemy 0 5 0 1 Trexen (F/14)
Ethel McPherson was ruined by misfortune caused by the character.
Romeo Graham Enemy 0 3 0 2 Traltar (M/37)
Steve Barrett Ally 3 0 0 0 Vanejenese (M/22)
Annis Beckham Rival 1 2 6 2 Trexen (F/42)
Annis Beckham gained power at the expense of a third party who now blames the character.
Emory Gleeson Ally 2 1 1 1 Trexen (M/37)
Relationship soured.
Tommy Fleming Ally 1 0 1 3 Trexen (M/57)
Erie Mendoza Contact 2 1 3 3 Traltar (F/26)
Erie Mendoza is in prison or otherwise trapped somewhere.
Mamie Peters Enemy 0 3 0 0 Darrian, Imperium (F/71)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Garrett Saxon learn something Garrett Saxon should not have – a corporate secret, a political scandal – which Garrett Saxon can profit from illegally.
1 19 Gain a criminal contact.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Gained a contact.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Spent time maintaining and using heavy vehicles.
3 30 Promoted to Citizen (Colonist) rank 3.
4 30 Continued as Citizen (Colonist).
4 32 Injured.
5 32 Became a Believer (Holy Warrior) with the new title Hopeful.
5 33 Garrett Saxon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 33 Failed to qualify for Merchant Marine (Merchant).
6 33 Submitted to the draft.
6 33 Became a Army (Cavalry) with the new title Private.
6 36 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
6 36 Gain rebels as Enemy
7 36 Became a Drifter (Scavenger).
7 39 Suffer from a life-threatening illness.
8 39 Failed to qualify for Colonist (Citizen).
8 39 Switched to Drifter (Wanderer).
8 40 Suffer from a life-threatening illness.
9 40 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 44 Garrett Saxon secretly provide religious rites for a dying leader or noble, although they do not share Garrett Saxon's faith. Gain an Ally in the family and a Rival who disagrees with Garrett Saxon's choice.
9 44 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
10 44 Aging Crisis. Owe 20,000 for medical bills.
10 44 Retired at age 44.
10 44 Continued as Believer (Mainstream Believer).
10 47 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 48 Aging Crisis. Owe 20,000 for medical bills.
11 48 Continued as Believer (Mainstream Believer).
11 51 Gained a contact.
11 52 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Continued as Believer (Mainstream Believer).
12 54 Garrett Saxon is sent to a new community or parish to preach The Word among the poor.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 56 Continued as Believer (Mainstream Believer).
13 59 Garrett Saxon is chosen to represent Garrett Saxon's faith in a vid show or other highly public forum.
13 60 Forced to muster out.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 60 Retired.
14 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 68 Gained a contact.
16 68 Aging Crisis. Owe 40,000 for medical bills.
16 70 Nearly killed. Owe 25,000 for medical bills.
17 72 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙