Retired Corporal Gene Anderson  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 73 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 1 (-2) 6 (0)111B16
Inactive, Disrespectful
 
Skills
Animals 0
Athletics (Endurance) 2
Athletics (Strength) 2
Deception 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 3
Investigate 0
Jack-of-All-Trades 2
Melee (Grapple) 1
Persuade 0
Recon 1
Seafarer 0
Stealth 1
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal11
Rogue Thief 66
Citizen Colonist 03
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
America Hutchinson Contact 2 2 2 3 Tapazmal (F/33)
America Hutchinson is diminished in both power and influence.
America Hutchinson is particularly unusual, such as an artificial intelligence or very alien being.
Pierce Ramirez Contact 2 1 3 6 Irhadre (M/54)
Pierce Ramirez gained influence with the character’s assistance.
Isobel Chavez Enemy 0 4 1 0 Kargol (F/67)
Isobel Chavez's influence is diminished.
Barry Mendoza Ally 1 1 6 0 Cassilldan (M/35)
Relationship becomes more intense. Contact becomes an ally.
Myra Phillips Ally 3 0 0 1 Hanen (F/45)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Established a network of contacts. Gain 2 contacts.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Voluntarily left Law Enforcement
2 22 Became a Rogue (Thief).
2 25 Gene Anderson spend months in the dangerous criminal underworld.
2 26 Forced to continue current assignment.
2 26 Promoted to Rogue (Thief) rank 1.
3 26 Continued as Rogue (Thief).
3 28 Involved in a feud with a rival criminal organization.
3 28 Severely injured.
3 30 Promoted to Rogue (Thief) rank 2.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Pirate (Rogue).
4 30 Continued as Rogue (Thief).
4 33 Crime pays off. Gain victim as Enemy.
4 34 Promoted to Rogue (Thief) rank 3.
5 34 Continued as Rogue (Thief).
5 35 Gene Anderson commit a legendary crime.
5 38 Promoted to Rogue (Thief) rank 4.
6 38 Attempted to change assignments.
6 38 Failed to qualify for Enforcer (Rogue).
6 38 Continued as Rogue (Thief).
6 40 Gained a contact.
6 42 Promoted to Rogue (Thief) rank 5.
7 42 Continued as Rogue (Thief).
7 46 Involved in a feud with a rival criminal organization.
7 46 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7 46 Promoted to Rogue (Thief) rank 6.
7 46 Forced to muster out.
8 46 Became a Citizen (Colonist).
8 48 Gene Anderson learn something Gene Anderson should not have – a corporate secret, a political scandal – which Gene Anderson can profit from illegally.
9 50 Aging Crisis. Owe 10,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Citizen (Colonist).
9 51 Gene Anderson learn something Gene Anderson should not have – a corporate secret, a political scandal – which Gene Anderson can profit from illegally.
10 54 Aging Crisis. Owe 50,000 for medical bills.
10 54 Continued as Citizen (Colonist).
10 55 A revolution, attack or other unusual event throws Gene Anderson's life into chaos, forcing Gene Anderson to leave the planet.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Opponents of Gene Anderson's belief system ambush Gene Anderson.
11 56 Nearly killed. Owe 40,000 for medical bills.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Retired.
12 60 Gained a contact.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 61 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 66 Victim of a crime.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 72 Good fortune.
16 72 Aging Crisis. Owe 40,000 for medical bills.
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