Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Gerald White is living the high life for a few years. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
30 |
Thrown into a brutal ground war |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Infantry) with previous rank. |
4 |
32 |
Commanding officer takes an interest in Gerald White's career. |
4 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Infantry). |
5 |
38 |
Assigned to a peacekeeping role. |
5 |
38 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
6 |
38 |
Voluntarily left Infantry |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Attacked by enemies that Gerald White easily defeat. |
7 |
46 |
Gain Enemy if Gerald White don't already have one. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Find an Alien Artifact. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Gerald White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
55 |
Someone more charismatic but less devout than Gerald White has become Gerald White's superior. |
11 |
57 |
Continued as Believer (Mainstream Believer). |
11 |
61 |
Gained a contact. |
12 |
61 |
Continued as Believer (Mainstream Believer). |
12 |
64 |
Gerald White secretly provide religious rites for a dying leader or noble, although they do not share Gerald White's faith. Gain an Ally in the family and a Rival who disagrees with Gerald White's choice. |
12 |
65 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Voluntarily left Mainstream Believer |
13 |
65 |
Retired. |
13 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |