Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Voluntarily left Enforcer |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Refused to perform research that goes against Gregory Washington's conscience. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Physician) with previous rank. |
5 |
38 |
Good fortune |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
Make a breakthrough in Gregory Washington's field. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
45 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
47 |
Birth or Death involving a family member or close friend. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Merchant (Broker). |
9 |
51 |
A series of bad deals and decisions force Gregory Washington into bankruptcy. Gregory Washington salvages what Gregory Washington can. |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Gregory Washington's Contacts or Allies betrays Gregory Washington, ending Gregory Washington's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
53 |
Suffered a deep tragedy. |
11 |
54 |
Dropped out of the merchant academy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Wanderer). |
12 |
55 |
Suffer from a life-threatening illness. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
Retired. |
13 |
57 |
Birth or Death involving a family member or close friend. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Spend time with an alien race. Gain a contact. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |