Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Hal Nealy's Contacts or Allies betrays Hal Nealy, ending Hal Nealy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scholar (Physician). |
2 |
20 |
Win a prestigious prize for Hal Nealy's work. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
26 |
Entangled in a bureaucratic or legal morass that distracts Hal Nealy from Hal Nealy's work. |
3 |
27 |
Promoted to Scholar (Physician) rank 2. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
31 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
31 |
Promoted to Scholar (Physician) rank 3. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Scholar (Physician) rank 4. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
37 |
Win a prestigious prize for Hal Nealy's work. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
An expedition or voyage goes wrong, leaving Hal Nealy stranded in the wilderness. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Failed to qualify for Journalist (Entertainer). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Scout (Courier). |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
50 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scout (Courier). |
10 |
51 |
Hal Nealy have no idea what happened to Hal Nealy – they found Hal Nealy's ship drifting on the fringes of friendly space. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired. |
11 |
54 |
Severely injured. Owe 20,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |