Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Hector Weakman spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Scarred. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Hector Weakman spend a great deal of time on the fringes of Charted Space. |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Hector Weakman's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
34 |
When dealing with an alien race, Hector Weakman botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Hector Weakman have no idea what happened to Hector Weakman – they found Hector Weakman's ship drifting on the fringes of friendly space. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Hector Weakman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hector Weakman fail to help. Gain an Enemy. |
5 |
36 |
Hector Weakman have no idea what happened to Hector Weakman – they found Hector Weakman's ship drifting on the fringes of friendly space. |
5 |
38 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
42 |
Hector Weakman have no idea what happened to Hector Weakman – they found Hector Weakman's ship drifting on the fringes of friendly space. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Scarred. Owe 5,000 for medical bills. |
8 |
43 |
Failed to qualify for Law Enforcement (Agent). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Birth or Death involving a family member or close friend. |
9 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Hector Weakman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |