Retired Project Coordinator Hermon Carson  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 7 (0)111657
Never Hungry, Competent, Overly knobby knees
 
Skills
Admin 1
Advocate 0
Broker 0
Diplomat 3
Electronics 0
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gambler 1
Investigate 1
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Leadership 1
Medic 1
Melee (Unarmed) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Seafarer (Submarine) 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 11
Drifter Wanderer 15
Agent Law Enforcement Rookie01
Scholar Field Researcher 01
Scholar Physician 03
Believer Missionary/Humanitarian Project Coordinator44
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Liam Duncan Enemy 0 4 1 0 Iltharan (M/27)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Hermon Carson gain experience in a technical field as a computer operator or surveyor.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Voluntarily left Corporate
2 22 Failed to qualify for Star Marine (Marine).
2 22 Became a Drifter (Wanderer).
2 23 Hermon Carson do not know what happened to Hermon Carson. There is a gap in Hermon Carson's memory.
3 23 Failed to qualify for Merchant Academy.
3 23 Submitted to the draft.
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 24 Life ruined by a criminal gang. Gain the gang as an Enemy
4 24 Failed to qualify for Artist (Entertainer).
4 24 Returned to Drifter (Wanderer).
4 25 Find valuable salvage.
5 28 Continued as Drifter (Wanderer).
5 31 Hermon Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 31 Became a Scholar (Field Researcher).
6 33 Advanced training in a specialist field.
7 35 Attempted to change assignments.
7 35 Switched to Scholar (Physician) with previous rank.
7 37 Win a prestigious prize for Hermon Carson's work.
8 39 Continued as Scholar (Physician).
8 40 Good fortune
9 43 Continued as Scholar (Physician).
9 46 Advanced training in a specialist field.
9 47 Forced to muster out.
10 47 Failed to qualify for Merchant Academy.
10 47 Returned to Drifter (Wanderer).
10 48 Find valuable salvage.
10 51 Promoted to Drifter (Wanderer) rank 1.
11 51 Continued as Drifter (Wanderer).
11 53 Hermon Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Retired at age 53.
12 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 57 Hermon Carson faith enjoys an explosion of popularity largely thanks to Hermon Carson's efforts.
12 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 57 Continued as Believer (Missionary/Humanitarian).
13 61 A notable academic consults with Hermon Carson about a publication or documentary he is working on. Gain a Contact in academia.
13 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 61 Continued as Believer (Missionary/Humanitarian).
14 62 Hermon Carson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 65 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 65 Continued as Believer (Missionary/Humanitarian).
15 68 Hermon Carson accepted an offer of inducements to betray Hermon Carson's faith. Gain 900,000 in cash.
15 69 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
16 69 Aging Crisis. Owe 30,000 for medical bills.
16 69 Retired.
16 70 Moved to a new world.
17 73 Aging Crisis. Owe 10,000 for medical bills.
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