Retired Clerk Howell Burton  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 6 (0)111626
Undesirable, Impersonal
 
Skills
Admin 1
Advocate 0
Broker 0
Diplomat 0
Electronics 0
Investigate 0
Language (Galanglic (3rd Imperium)) 1
Persuade 3
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Space Sciences) 0
Streetwise 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Noble Administrator Clerk12
Drifter Wanderer 02
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Lay Person-12
Merchant Free Trader 01
Believer Holy Warrior Hopeful02
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Theo Bent Rival 2 1 5 0 Swanfeh (F/31)
Relationship becomes more moderate.
Frank Hudson Enemy 1 4 0 2 Kargol (M/90)
Frank Hudson gains in power and influence.
Frank Hudson is actually an organisation such as a political movement or modest sized business.
Frank Hudson was ruined by misfortune caused by the character.
Relationship becomes more intense.
Relationship redefined. Ally becomes an enemy.
Blair Donoughoe Enemy 1 1 1 6 Swanfeh (M/21)
Relationship altered.
Bessie Walsh Enemy 0 2 2 2 Swanfeh (F/88)
Marcellus Ramos Enemy 0 3 2 1 Iltharan (M/69)
Edith Matthews Rival 1 2 6 1 Tezcat (F/69)
Erik Cole Rival 1 3 0 1 Ayansh'i (M/31)
Erik Cole’s relationships have begun to affect the character.
Austin Walla Rival 0 2 2 4 Swanfeh (M/72)
Bruno Sim Ally 3 0 1 1 Swanfeh (M/35)
Bruno Sim is a member of an organisation which holds a generally opposite view of the Traveller.
Grayce Clements Rival 1 2 4 1 Swanfeh (F/35)
Grayce Clements fell on hard times.
 
Term Age History
1 18 Became a Noble (Administrator) with the new title Assistant.
1 22 Howell Burton manipulate and charm Howell Burton's way through high society. Gain a Rival and an Ally.
1 22 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
2 22 Continued as Noble (Administrator).
2 25 Refuse to join a conspiracy of nobles. Gain an Enemy.
2 26 Forced to muster out.
3 26 Failed to qualify for Merchant Academy.
3 26 Became a Drifter (Wanderer).
3 29 Attacked by enemies and injured.
3 29 Injured. Fully recovered. Owe 2,500 for medical bills.
3 29 Gain Enemy if Howell Burton don't already have one.
4 30 Continued as Drifter (Wanderer).
4 32 Betrayed by a friend. One of Howell Burton's Contacts or Allies betrays Howell Burton, ending Howell Burton's career. That Contact or Ally becomes a Rival or Enemy.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 A sudden war destroys Howell Burton's trade routes and contacts, forcing Howell Burton to flee that region of space.
5 34 Gain rebels as Enemy
6 34 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 37 Howell Burton retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 38 Continued as Believer (Mainstream Believer).
7 39 Howell Burton is caught in the periphery of a scandal.
7 39 Demoted to Believer (Mainstream Believer) rank -1.
8 42 Voluntarily left Mainstream Believer
8 42 Switched to Merchant (Free Trader).
8 45 Howell Burton's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 45 Aging Crisis. Owe 10,000 for medical bills.
9 45 Retired at age 45.
9 45 Switched to Believer (Holy Warrior) with the new title Hopeful.
9 48 Howell Burton refuse to secretly provide religious rites for a dying leader or noble, because they do not share Howell Burton's faith.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Continued as Believer (Holy Warrior).
10 50 Howell Burton come into conflict with a splinter group Howell Burton's own religion which maintains Howell Burton's version is the wrong one. Gain 1 Rivals.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Retired.
11 54 Victim of a crime.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 56 Betrayal. Convert an Ally into a Rival or Enemy.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 63 Good fortune.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 70 Good fortune.
16 70 Aging Crisis. Owe 40,000 for medical bills.
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