Retired Project Worker Hughie Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 73 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 6 (0)111456
Paranoid, Happy
 
Skills
Astrogation 1
Drive 0
Gun Combat (Slug) 2
Jack-of-All-Trades 1
Language 0
Mechanic 0
Pilot 0
Profession (Worker) 0
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Army Cavalry Private01
Drifter Barbarian 01
Drifter Wanderer 02
Citizen Colonist 02
Drifter Scavenger 12
Believer Missionary/Humanitarian Project Worker12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Fletcher Martinez Contact 3 1 3 1 Cafadan (M/17)
Cameron Bethune Contact 3 0 1 5 Azhanti (M/87)
Cameron Bethune gained power at the expense of a third party who now blames the character.
Benjamin Hunter Contact 2 1 0 0 Dynchia, Imperium (M/27)
Forgiveness.
Elise Harris Contact 2 1 0 1 Dynchia, Imperium (F/23)
Sybil Simmons Contact 0 1 1 0 Dynchia, Imperium (F/38)
Rolland Rogers Contact 1 1 1 2 Dynchia, Imperium (M/22)
Egbert Fisher Enemy 0 0 0 3 Cafadan (M/45)
Egbert Fisher gains in influence.
Frona Lambert Ally 2 6 0 0 Dynchia, Imperium (F/30)
Very bad falling out.
Francis Shapter Contact 1 0 1 2 Dynchia, Imperium (F/33)
Francis Shapter's influence is diminished.
Francis Shapter’s relationships have begun to affect the character.
Francis Shapter’s relationships have begun to affect the character.
Francis Shapter has life-changing event that creates new responsibilities.
Benjaman Austin Enemy 0 6 1 2 Hanen (M/37)
Very bad falling out.
Benjaman Austin fell on hard times.
Benjaman Austin is a member of an organisation which holds a generally opposite view of the Traveller.
Janet Willis Contact 1 1 3 0 Dynchia, Imperium (F/13)
Paris McCnaghty Contact 0 1 0 6 Dynchia, Imperium (M/30)
Paris McCnaghty loses some of their power base.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Hughie Kennedy's ship is damaged, and Hughie Kennedy have to hitch-hike Hughie Kennedy's way back across the stars to the nearest scout base.
1 19 Gain 6 Contacts. Gain 1 Enemies.
2 19 Failed to qualify for Colonist (Citizen).
2 19 Submitted to the draft.
2 19 Became a Army (Cavalry) with the new title Private.
2 20 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 20 Failed to qualify for Thief (Rogue).
3 20 Became a Drifter (Barbarian).
3 23 Hughie Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 23 Failed to qualify for Worker (Citizen).
4 23 Switched to Drifter (Wanderer).
4 25 Hughie Kennedy do not know what happened to Hughie Kennedy. There is a gap in Hughie Kennedy's memory.
5 25 Failed to qualify for Colonist (Citizen).
5 25 Continued as Drifter (Wanderer).
5 27 Suffer from a life-threatening illness.
6 27 Became a Citizen (Colonist).
6 31 Gained a contact.
7 31 Continued as Citizen (Colonist).
7 33 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8 33 Switched to Drifter (Scavenger).
8 37 Promoted to Drifter (Scavenger) rank 1.
9 37 Continued as Drifter (Scavenger).
9 41 Hughie Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 41 Aging Crisis. Owe 50,000 for medical bills.
10 41 Retired at age 41.
10 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 44 Hughie Kennedy retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 45 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 45 Aging Crisis. Owe 50,000 for medical bills.
11 45 Continued as Believer (Missionary/Humanitarian).
11 49 Hughie Kennedy accepted an offer of inducements to betray Hughie Kennedy's faith. Gain 510,000 in cash.
12 49 Retired.
12 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 53 Aging Crisis. Owe 40,000 for medical bills.
13 56 Moved to a new world.
14 57 Aging Crisis. Owe 40,000 for medical bills.
14 58 Birth or Death involving a family member or close friend.
15 61 Aging Crisis. Owe 30,000 for medical bills.
15 63 Betrayal. Convert an Ally into a Rival or Enemy.
16 65 Aging Crisis. Owe 50,000 for medical bills.
16 67 Birth or Death involving a family member or close friend.
17 69 Aging Crisis. Owe 60,000 for medical bills.
17 70 Gained a contact.
18 73 Aging Crisis. Owe 20,000 for medical bills.
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